AI Insights · Timothy · April 2024
Top 5 Shooter Games in Slovenia Q1 2024: Unified Platform Performance
Discover the performance trends of the top 5 shooter games in Slovenia for Q1 2024, including downloads, revenue, and active users.
In Q1 2024, the top 5 shooter games in Slovenia on the unified platform showed varied performance metrics in terms of downloads, revenue, and active users. Here's a closer look at each game's trends:
Animal Hunter: Wild Shooting from Evo Games saw a notable increase in weekly revenue, peaking at $13 in mid-March. Downloads fluctuated throughout the quarter, starting at 311 in early January and reaching a high of 1.2K the following week before gradually declining to 326 by the end of March. Active users showed a consistent upward trend, beginning at 278 at the start of the quarter and growing steadily to 3.3K by the end of March.
PUBG MOBILE from Level Infinite experienced significant weekly revenue fluctuations, starting at around $2.5K in early January, peaking at $7.8K mid-January, and ending the quarter with $4.2K. Weekly downloads remained relatively stable, averaging around 600-800. Active users showed minor fluctuations, maintaining a range between 7.2K and 7.8K throughout the quarter.
Call of Duty®: Warzone™ Mobile from Activision Publishing, Inc. launched in late March and quickly gained traction with a peak of 4.2K downloads in its first week, followed by a drop to 1.9K. Revenue started at $243 and increased to $363 in its second week. Active users began at 3.6K and slightly decreased to 2.5K by the end of March.
Call of Duty: Mobile Season 7, also from Activision Publishing, Inc., saw a decrease in weekly revenue from $2.6K at the start of January to around $1.4K by the end of March. Downloads varied, starting at 589 and ending at 352. Active users remained strong, starting at 8.4K and maintaining a range of 7.5K to 8.4K.
Village City Life Building from RabbitStudio showed no revenue throughout the quarter. Downloads fluctuated, starting at 736 in early January and dropping to 322 by the end of March. Active users also varied, beginning at 1.2K and decreasing to 601 by the end of the quarter.
These insights are based on data from Sensor Tower. For more detailed analysis and insights, visit Sensor Tower.